End of Time DX
By Pineconn (Mike Furst)
Version 1.5 (Oct 8, 2010)

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IMPORTANT!! -- Boss rooms will lock you inside them in this quest. Thus, dying (or pressing F6 -> Continue) will restart you in the boss room. If you need to exit a boss room to retrieve items or a potion, press F6 -> Save. You will then restart at the beginning of the dungeon.

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Changes made since release:

-People mentioned that the invisible spike section of Level B was difficult, so I shortened the length from 4 rooms to 2. 

-You could get stuck in Level D if you failed to bomb a wall before progressing further into the dungeon. This is no longer the case; found by Cyclone.

-Fixed the fact that you could get stuck in a Hookshot puzzle in Level 3. Found by Cyclone.

-Fixed a ton of little mistakes (mainly graphical) all around the entire quest, really. A big thanks to Cyclone.

-A rock in Quartz Mountains was able to be pushed the wrong way. Not anymore.

-Whoops, the house to the south of the lake had a solid door (on the interior). Fixed; found by Dan Furst.

-Not really a bug, but you could trap yourself with a push block in Level 5, so I placed a "No Push Blocks" flag in front of the door.

-I failed to fix every shop Rupee graphical mistake. Fixed.

-There was a bug in Level A (Under the Lake) in which the lock blocks didn't stay unlocked. Silly me. Found by GMO.

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If you need help with this quest, want to report a bug, or wish to give me feedback, please visit the following forum thread on AGN:

http://armageddongames.net/showthread.php?45313-End-of-Time-DX-Released